Enjoy unlimited summons with the newest Transcendence scroll and many more. If you are using the equation for pvp or giants where defense break is involved, divide defense by 2 (or multiply by 1.5 instead of 3 for a clean equation, it's the same thing) to get: Other things to take into consideration when runeing: Flat def/hp provides a higher % increase when the base stat for it is low than it does when it is high so if you are aiming for a certain distribution of hp and defense, it is better to favor % increases on high stats because the low stat will be increased by a large margin from flat stats. Healers like chasun will heal a flat amount each time regardless of how much hp and defense your teammates have. By . Monsters summoned in Summon Simulator for Summoners War cannot be used or transferred to your monster inventory in the official Summoners War: Sky Arena game made by Com2uS. That's right, a 6 star flat defense rune will provide as much defense as a 5 star def% so runeing him hp/hp/def is basically like runeing him hp/def(slot 3)/hp/def. SW Wiki says this is the equation for the Damage Reduction Factor. Lv.6 Cooltime Turn -1. Baleygr = Fire Lightning Emperor Janssen = Dark Viking R5 = Rift raid lv5. Posted November 5, 2020. In today’s episode of Theorycrafting Thursday we break down the importance of Speed Tuning. Optimizing with 5 Focus Stats: choose 5 stats that are the most important for your monster. So simply dividing your HP to it, you get your effective HP: Now let's try to put it to work, say you have a 10k HP with 1000 defense. I've always wondered why only 2.7k was added but never put much focus on it. Effect Rate +20%. ★ Show how many EXP/Mana needed. New comments cannot be posted and votes cannot be cast, More posts from the summonerswar community. Yeah. Math says I get a 78.45% reduction wherein effective hp says I can tank 46.4K worth of damage (already considering damage factors such as element, crit, etc.). SW Calculator is a tool for Summoners War players who want to calculate their monster speed and rune efficiency for their monsters. This tool is especially helpful to figure out the speed sync optimizations for your team, whether it may be for Raids, Dungeons, Guild War … (Reusable in 5 turns) Lv.2 Damage +10%. I am going to use this website to centralize all my tools made for Summoners War. This can be found through the in-game help files, or through this page. Lv.4 Damage +15%. This website is fanmade and has no link with COM2US. I'm curious to see where you found your equation for damage reduction factor. Tagged, ai is almost stupid when you use a sky-field hack suit aoe spelling or resurections some fights with a truly unique tactical method should actually be dealt with by hand. Hello everyone and welcome back to another video! •His skills offer DEF break and ATK reduction, both valuable debuffs. SW Calculator is a tool for Summoners War players who want to calculate their monster speed and rune efficiency for their monsters. This does not take into account the flat hp and def from slot 3 and 5, otherwise there will be no elegant solution such as the one shown above. The factor was 21.55% so the reduction was the amount I've indicated above but my error would be to divide the hp to that number (78.45%) instead of the 21.55%. Effect Rate +10%. Fodder Calculator is support tool/calculator for Summoners War game. You'll find that if you use the second equation I gave that having a bit of defense can really help increase your effective hp. Do you have a 5* ready to evolve, uncheck if you don't. Summoners war ehp calculate. Healers like bella and colleen are different in that they heal effective hp instead of flat hp. Summoners War epitomizes the ultimate allure and sustained playability of a great turn-based strategy MMO game. The raid boss has a move that deals damage to your front line and that move negatively scales with your team's defense so front line tanks generally value defense more than others. Your email address will not … Compatible with iPhone, iPad, and iPod touch. FARMING PLANNER: ★ Calculate the cost of Energy/Crystal/time to grinding and obtain an amount of … stuff that wasnt even looked at before. https://www.twitch.tv/foxysw https://twitter.com/foxysw7 Summoners war ehp calculate by denielzt Supposing your base def is D and X being the amount of hp% and def% that you can get with your runes, for example 2 4 6 slots will give you a total of X=189% for primary stats, excluding the secondary stats.
3. Tool; Import; Login; Lv.40 Eirgar: Attack Just so I know I understand it correctly, If my monsters stats are 20,000hp 800Def, effective hp would be 800*3 = 2,400 + 1,000 = 3,4000 * 20,000 = 680,000,00 / 1000 = 68,000 barring defense break ect... Generally the base HP of the monster is sufficient provided you stack defense. Iirc it used to be calculated 1000/(1000+3*Def), the formula u used was before they knew multipliers. $ Damage = TotalAttack * Multiplier * (100% + SkillUp + CritDamage) $ For skills based on DEF or SPD or MAX HP or what-have-you, replace "TotalAttack * Multiplier" with the appropriate Multiplier damage term as seen in the monster's page. So with 10k HP and 1000 Def you'll have : 40k EffHP, Edit : Source : http://summonerswar.wikia.com/wiki/User_blog:Zayler/Damage_Multiplier_Calculator. Discuss the latest gameplay, news and events with fellow summoners around the globe. Solve is a calculator like no other! Jump into the Sky Arena, a world under battle over the vital resource: Mana Crystals. ; Multiplier is the skill's damage multiplier value, as shown on the monster's wiki page. Its widespread popularity among gamers is evident in the fact that it has achieved a lucrative top 10 status in 84 countries in the Apple App Store as … In Uncategorized. Damage +10%. They changed defence Mechanic again? Summoners War Optimal Def% and HP% Ratio Guide . in pvp, def is almost completely ignored on defense due to lushens/kats/khali/etc. 100%+18% : Slash Rocks: Swings a giant sword to deal damage and decrease the target's … and then u get to like raids and eHP doesn't matter yet again since def is weighed more in frontline. So I assume this is an indirect advice to never invest on def type monsters and pretty much explains why I almost never encounter def-type monsters on PVP (if they can help it of course). Let me know what monster you want next. Assemble the greatest team of monsters for strategic victories! Damage +10%. ; Buff Bonus is the total buff amount for the relevant stat. ; Critical Damage should include … Only effektive if there is no defense ignoring unit... Lucky enough there arent obtainable ones, that also can aoe.../s. Summons War 6 Calculator. The optimizer will include these stats into its calculations and suggest the most suitable builds. Press J to jump to the feed. The monsters used in the BJ5 team are Balegyr, Janssen, Loren, Fran, reviver monster like dagora. Getting real sick of Lushens. Summoners War’s new multi-battle system comes with a repeat battle menu icon which lets you check the results of the repeat battles or run the same battles all over again with just a few clicks. That given, I think I'd opt in to hp stats for my tanks and just a bit on the defense. You'll have to excuse me (like you said it's late), I could be totally wrong but unless there's diminishing return on defense, an optimal hp vs. def ratio should exist regardless of the incoming damage. Also remember there are leader bonuses, glory buildings, buffs, debuffs; and that this equation yields the maximum amount of raw damage capable of being dealt. In Dota 2, there's something called effective HP (I presume there should be a term for other games as well) which is basically the relationship between defense and hitpoints and is an indicator how much is too much. Effect Rate +10%. Damage Reduction Factor = 1000 / (1140 + 3.5 * Defense) So simply dividing your HP to it, you get your effective HP: Effective HP=HP/Damage Reduction Factor. Base Stat is the base, unruned Stat of the monster. This team is very effective for use in rift raid level 5. This is exactly what I was looking for, thank you, that info should be stickied. If you are using the equation for pvp or giants where defense break is involved, divide defense by 2 (or multiply by 1.5 instead of 3 for a clean equation, it's the same thing) to get: Press J to jump to the feed. Summoners War Rune Builder. Lv.3 Harmful Effect Rate +10%. SW Calculator is a tool for Summoners War players who want to calculate their monster speed and rune efficiency for their monsters. Multiplier - 100% of the Def + 4% of the enemy's max HP stat per hit for 4 hits before reduction Now let's try to put it to work, say you have a 10k HP with 1000 defense. This tool is especially helpful to figure out the speed sync optimizations for your team, whether it may be for Raids, Dungeons, Guild War … Now, please tell me if I am doing this right. It has been widely understood in the community that Lv.5 Harmful Effect Rate +20%. New comments cannot be posted and votes cannot be cast, effective hp = hp*(1000+(Defense*3))/1000, effective hp when defense broken = hp*(1000+(Defense*1.5))/1000, More posts from the summonerswar community. You will find the speed optimizer on his new dedicated page, alongside with new tools! A calculator tool to help players of Summoners War figure out how many monsters of a certain level they need in order to evolve. BJ5 stand for Baleygr(bale) Janssen R5. Team Up: Teams up with another ally to attack an enemy. In most cases, it will be reduced by the target's defense; and sometimes … Damage Reduction Factor = 1000 / (1140 + 3.5 * Defense). Damage +10%. An action-packed fantasy RPG with over 100 million Summoners around the world! 3DXX = 3 * D * X * X. say D=600 X=200% P=0.36 so its basically 2 slots hp% and 1 slot def% on 246 slots. Various teams and ways to beat the double akroma stage in TOA Hard! Subreddit for mobile game Summoners War: Sky Arena. how to calculate ehp summoners war. So, I was browsing SW wikis trying to absorb the equations into my system but have never read anything about 'effective HP'. When raids was released, many players finally brought Darion out of the storage to be runed here. Just because defense is cut in half in pvp by defense break doesn't mean stacking 100% hp is the answer. Summoners War: Sky Arena I want to figure out if some of my monsters will have more effective health with def% vs. hp%, whats the optimal ratio of health to defense, or how do you calculate effective health? Summoners War is on a roll with back to back Content and Quality of Life updates to make the 6-year-old game feel better and better with time like a fine wine. Probably to give defense a bit more value as the guy above pointed out the issue of def breakers. USAGE. In their latest Developer Note, Com2Us finally opens up about the much-awaited … He serves a very similar role in DB10, although he is much less effective there due to the immunity prevalent on the boss. This tool is especially helpful to figure out the speed sync optimizations for your team, whether it may be for Raids, Dungeons, Guild War … The inflicted damage is proportionate to your Defense and the MAX HP of the target. Put in some thresholds like Crit = 70%, desired minimum HP values and so on. summoners war BJ5 guide : sc reddit imo the def stat received a huge boost with RTA. Subreddit for mobile game Summoners War: Sky Arena. 0. and on offense it doesn't matter due to speed clearing and again, def breaks, its useful in starting PvE situations but the window where it actually matters is so low (basically for starting teams and/or dungeon ONLY monsters) that people don't bother with it. so there were multiple unknown variables and thats just what seemed to fit the data, however, once people started datamining the multipliers then the formula no longer fit and they repeated the process to find the reduction formula with the datamined multipliers. Expanded Mapping (mostly by arena/flags calculator) Arena Towers & Guild Flags calculator in Other Tab You can choose at which rank you are (arena, gw, siege; default: current) Possibility of calc the days needed to max specific tower / flag (in table) and all of one type (under table) Arena includes weekly devilmon (180gp) Press question mark to learn the rest of the keyboard shortcuts, http://summonerswar.wikia.com/wiki/User_blog:Zayler/Damage_Multiplier_Calculator. Effect Rate +10%. ★ Show how many fodders of which grade needed. The optimal P is P= (3DXX-1000X)/6DXX. The more defense they have, the more effective hp chasun heals. Summoners War: Sky Arena; SUMMONERS WAR LOST CENTURIA; Summoners War World Arena Championship 2020 Sounds like some gameplay balance is in order then. Summon over 1,000 different types of monsters to compete for victory in the Sky Arena. Press question mark to learn the rest of the keyboard shortcuts. Working with filters: this function lets you differentiate the good builds from the exceptional builds. (Reusable in 4 turns). The modifier for damage received is 1000/(1000+(Defense*3)) therefore you can create an equation for effective hp by dividing hp by that modifier: To maximize effective hp, you want to plug your total hp and defense into that equation and choose the build that has the highest number. If you have questions, or find a bug, contact me on reddit. effective hp = hp*(1000+(Defense*3))/1000 To maximize effective hp, you want to plug your total hp and defense into that equation and choose the build that has the highest number. Scratch: Attacks with giant claws to weaken the enemy's defense with a 50% chance and attacks consecutively with a 30% chance. SW Calculator is a tool for Summoners War players who want to calculate their monster speed and rune efficiency for their monsters. A good example of this is a 6 star max slot 3 rune on thrain will give him +160 defense for his base 307 defense which is a 52.1% increase! ; Rune Bonus is the total bonus provided to the relevant stat by runes. This tool is especially helpful to figure out the speed sync optimizations for your team, whether it may be for Raids, Dungeons, Guild War … Multiplier - 370% of ATK stat before reduction. I think this is one of the big differences between g3 players and conqueror players and it's also one of the few differences where you are in control instead of praying on summons. also did the value of a resistance or acc. not as useful here due to presence/prevalence of def breaks and true damage. Thanks! MONSTER MAKER: ★ Visualize number of fodders/Xp/Mana needed to powerup/upgrade monster's grade. leader skill. SW Calculator is a tool for Summoners War players who want to calculate their monster speed and rune efficiency for their monsters. Discuss the latest gameplay, news and events with fellow summoners around the globe.
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