summoners war damage formula

If so then Glancing Damage Formula is {Glancing Multiplier} * {Atk} * {Skill Multiplier} or .7 * 1000 * 1 with your values. Making it (for simplicity) 40% of the time you have a 50% chance to apply {Glancing Damage Formula}. Deals damage proportionate to your Defense to the enemy target. It doesn't make much sense to have only 15% Crit Rate but a whopping 180% Crit Damage, right? If so, how do glancing hits and crushing hits affect the results? The predicted damage per card … Also remember there are leader bonuses, glory buildings, buffs, debuffs; and that this equation yields the maximum amount of raw damage capable of being dealt. ; Rune Bonus is the total bonus provided to the relevant stat by runes. Crushing Damage Formula would be {Crushing Multiplier} * {Atk} * {Skill Multiplier} or 1.3 * 1000 * 1. +DEF% does the same to your defense, but the damage reduction formula for defense is a little wonky, so it doesn’t work exactly the same. If you have questions, or find a bug, contact me on reddit. For basic every day use, Shiva, Ifrit and Ramuh are better than their Black Mage counterparts (the -aga spells). Continuous DMG Summoners War. 1000(1+1)0.6{skill multiplier} + 1000(1+0)0.4{skill multiplier} = 1600** with the assumption skill multiplier is 1 in this case. 70% cr is a must if you are pairing him with Imesety but if you can build a 100% cr one that can dish out 50k damage (with def buffs), you will be set for life. Analysis includes different runes grades (3*, 4*, 5* and 6*), but low grade runes are not included (1* and 2*). 2. The world is in peril and the only resource that save everyone is Mana Crystals. If you need to use Crit Rate on slot 4, then do that. Proof involves the same simple calculus as in the previous section, but is left as an exercise for the reader. If you can get good Crit Rate from substats and Blade rune sets, well and good. {Chance of Crushing Scenario} is (percentage that it won't be glancing OR crit) multiplied by (percentage of glancing application) multiplied by (glancing chance). Crushing Damage Formula would be {Crushing Multiplier} * {Atk} * {Skill Multiplier} or 1.3 * 1000 * 1. Chance of Crit Scenario is .48. Again, we gain a lot of request to cheat Summoners War. Press J to jump to the feed. Extremely useful against Dungeon Bosses, as in Dragon B10, Giant B10 and Necropolis B10. Multiplier Formula: 3.8*{ATK} Counterattack. Press question mark to learn the rest of the keyboard shortcuts. Infact, the only Crushing Hit I absolutely witnessed was my Clara hitting a water golem. Available for Android and iOS devices Summoners War (released in June 2014) sees players assuming the role of a summoner. The clincher though is that these are mutually exclusive with crits. So: {Chance of Glancing Scenario} * {Glancing Damage Formula}, + {Chance of Crit Scenario} * {Crit Damage Formula}, + {Chance of Crushing Scenario} * {Crushing Damage Formula}. See more ideas about summoners war, war, summoners war … They still seem mutually exclusive to me. They have the same Speed, MP Cost, and they use the exact same damage formula: [CFa/100 * TFa/100 * MA * 24] However, the one difference, is that Shiva, Ifrit and Ramuh have a larger effect radius, and will not … Some monsters, like Seara, get benefit from both Crit Rate (skill one) and Attack Power (bomb from skill two). That can be found by stringing together {Chance of scenario} * {Scenario Damage Formula}. Crit Damage Formula is {Crit Damage Multiplier} * {Atk} * {Skill Multiplier} or with your values 2 * 1000 * 1. Jul 28, 2014 - Explore Laila C's board "Summoners War", followed by 1577 people on Pinterest. Silence does not, provoke does … I'm gonna walk through it and outline assumptions made. Increases the critical rate for 2 turns and counterattacks when attacked. Chance of Regular Scenario is .264. For example, if your runes & towers & whatnot have raised your Attack Power by 140% over base value, and Critical Damage is also 140%, that will give more damage on a Critical Hit compared to 120% ATK and 160% CD values. So at what point will raising Crit Rate by 1% raise the average damage more than raising Crit Damage by 1%? Contrary to popular belief, you don’t need to give HP runes to the tank. Here is proof that the skill up damage is in the same term as the critical damage. USAGE. There is a basic formula for almost literally every aspect of the game: You need 1-2 Damage dealers, 1-2 support monsters may that be healers or buffers or cleansers and you need some kind of crowd control unit that can preferably AOE control the enemies to keep your team alive and of course hopefully there is a good leader … Play Summoners War on BlueStacks 4. Damage Modifying effects appear as yellow text on the monster that is hit by an attack. Helpful when doing some research. [EDIT] The 30% would work better if everybody used an even distribution of fire/water/wind summons. Yes, it's weird. Trying to string them together and get the answer to "on any attack, considering all circumstances, what's the average damage it will hit?" Glancing could 50% chance to do 70% percent damage or something. Definitely let me know if anyone has other idea's on what "Crushing Hit" and "Glancing Hit" are. Discuss the latest gameplay, news and events with fellow summoners around the globe. Search titles only; Posted by Member: Separate names with a comma. Do this before crushing because we're assuming they're A. mutually exclusive and B. Crit is better so we'd prefer that. Or massive 98% Crit Rate but a measly 50% Crit Damage? One of the working methods is to change damage dealt, because that part is calculated offline. (Reusable in 5 turns). Base Stat is the base, unruned Stat of the monster. Magic Surge 210% x3. For proof, see this reddit article entitled Guide: ATK or CD for your substats. It is mostly server-sided game, so most of the values can’t be changed, because they are stored online. I have an idea but I am not 100% sure if I am omitting something. Making it 26.4% of the time you'll apply {Regular Damage Formula}. HP/15 is also referred to as CON, or Constitution, for example in the datamined PvE Unit Info. Where's the balance point? ; Multiplier is the skill's damage multiplier value, as shown on the monster's wiki page. Summoners War: Sky Arena, is a mobile turn-based strategy massively multiplayer online game created by South Korean game developer, Com2uS.The game was announced and released at the Electronic Entertainment Expo on June 12, 2014 for iOS and Android devices. The glancing debuff is a 50% chance to glance and deal 30% less damage (so elemental glance is better than a glancing debuff glance) 3. Check for Crushing If applicable because of elemental advantage or some buff. If it's .2 chance to be glancing then the chance it won't be is .8. Is it better to raise Attack Power, or Critical Rate? For the healers, speed-increasing rune (swift) is better. What should you rune on slot 4? If it's .2 chance to be glancing, and .48 chance to be a crit, then the percentage of not glancing or crit is 1 - .2 + .48 = .32. To figure out {Chance of Crit Scenario} it would be (percentage that it won't be glancing) multiplied by (provided crit chance). Lv.2 Damage +5%; Lv.3 Damage +10%; Lv.4 Damage +15%; Skill 2: Snowstorm [360%DEF]: Attacks all enemies with a storm of ice, dealing damage proportionate to your Defense and freezing them for 1 turn with a 60% chance. The damage also increases as the enemy's HP status decreases. My new best guess is that every monster has a very small (<5%) chance to get a "Crushing Hit", before it check's for glancing/crit, that ignore's elemental weakness, deals a little bit of bonus damage, and applies debuffs as usual. The sample of the … Also remember there are leader bonuses, glory buildings, buffs, debuffs; and that this equation yields the maximum amount of raw damage capable of being d… Chance of Glancing Scenario is .2. This page will be updated frequently to include all the monsters in the game! In most cases, it will be reduced by the target's defense; and sometimes modified by other effects such as the branding debuff, damage reduction passive abilities, etc. Always, until you reach 100% CR. Since Crit Rate caps at 100% (remember to account for leader skills, buffs, attribute advantage, and whether or not you're comfortable relying on those things), once you attain 100% Crit Rate, then you can feel good about raising Crit Damage beyond 100% also. i agree with your methodology, but i'de love to get some hard numbers from experimentation for the following: Chance to Glancing when attacking elemental disadvantage, Chance to Crushing when attacking elemental advantage. You've got to Crit in order to deal Crit Damage! :). Summoners War: Sky Arena; SUMMONERS WAR LOST CENTURIA; Summoners War Welt-Arena Meisterschaft 2020 In this cases is very useful to use … To figure out {Chance of Glancing Scenario} it's (percentage chance of glancing application) multiplied by (glancing chance). 4. The format of this guide for Summoners War will be to provide you with a list of ... Ritesh. Summoners War. Also ran Halls of Darkness with Ahman/Darion/Shannon and Halls of Magic with the same + Clara. Summoners War Sky Arena Wiki is a FANDOM Games Community. In Uncategorized. The hit stunned it (from despair). Yes, it's weird. {Chance of Regular Scenario} is (percentage that it won't be glancing, crit or crushing) since it's everything else. Each tab lists the different element monsters. Substituting, and making that more concise. If it's .2 not to to be glancing, .48 to be crit, and .16 to be crushing then it's 1 - .2 - .48 - .056 = .264. Could anybody link me a post or give a small/simple example for the formula. Only one or none of the scenarios can apply. Astar. Instead of multiplying by 0.30 (30%) you should break up the damage formula into three separate scenarios. It's also only applicable when you're at an elemental disadvantage so assume 30% of the time and when you have the debuff so assume 10% of the time. All the calculations displayed below are based in a statistical analysis and is attached to statistical errors based in the sample of the data, and therefore, confidence intervals will determine the quality of the analysis. Kobold bombers: Increase damage by 15% for each harmful effect on the enemy; Realistically, bombers don’t have very high damage from their 1st skill unlike other dps, because they don’t crit as much. Check for Crushing If applicable because of elemental advantage or some buff. Check for glancing hit from elemental disadvantage or debuff. Stun, Sleep and Freeze all prevent skills from getting 1 turn cooldown. If the target dies, you instantly gain another turn. Its widespread popularity among gamers is evident in the fact that it has achieved a lucrative top 10 status in 84 countries in the Apple App Store as well as over 54 on Android. Here's what I remember though. Summoners War: Sky Arena; SUMMONERS WAR LOST CENTURIA; Summoners War World Arena Championship 2020 You will find the speed optimizer on his new dedicated page, alongside with new tools! It's when d(dmg)/d(cr) = d(dmg)/d(cd), or in this case, Therefore, average damage will be highest when they are equal. DoT. Attacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. (Rounded off.). Making it 32% of the time you get a 35% chance to have a 50% chance to apply {Crushing Damage Formula}. For healers that heal based on Attack Power, or attackers that plant Bombs, go ahead and prioritize Attack Power. Did some reading up more in this thread about Rina and Faimon crits and this thread about Inferno which has a skill that says "always applys crushing blow". If none of the above then apply Regular Damage Formula of {Atk} * {Skill Multiplier} or 1000 * 1. After running through it, I can see where your Damage formula is coming from I think. The Attack Bar is increased by 50%, and the damage you receive will be reduced by half when you get attacked while this skill is on cooldown. Since Crit Damage starts at 50% already, you need to attain 50% Crit Rate first before you should consider raising Crit Damage. 2. For example, Lushen's skill three: Amputation Magic improves by 30% with skill ups, then his balance would change from, in the previous example, 140% ATK and 140% CD, to ideally 155% ATK and 125% CD. Use your best judgment. If you cannot find a specific monster, use th We recommend … Summons War 6 Calculator Do you have a 5* ready to evolve, uncheck if you don't. Lv.2 Damage +5%; Lv.3 Damage +5%; Lv.4 Harmful Effect Rate +10%; Lv.5 Damage +10%; Lv.6 Damage +10%; Skill 2: Wrathful Attack [620%ATK]: Attacks an enemy with a wrathful axe, leaving a Branding Effect for 2 turns, and increasing your attack gauge by 50%. Once you've reached Crit Rate = 100%, or close enough that you're satisfied with ignoring non-crits; then to attain the maximum damage dealt by a Critical Hit, Attack Power and Critical Damage values should be equal. Crushing hit happens very very infrequently. 10 facts for Summoners War that you might not know 1. For skills based on DEF or SPD or MAX HP or what-have-you, replace "TotalAttack * Multiplier" with the appropriate Multiplier damage term as seen in the monster's page. Most of the damage from dps is from crit damage, and bombers with slot 2/4/6 attack runes just can’t compete. : Damage options are now more prominent; Fixed issue where you could import non-settings files via the restore settings function, which bricked SWOP; Added new monsters; How to use this app. fire monsters in >= conq 2 . For your average, normal, boring, attack-type unit, you've got to Crit before you can deal Crit Damage! Blade Surge 100%x2 + 200%x1. Welcome to the world of Summoner’s War … 3DXX = 3 * D * X * X. say D=600 X=200% P=0.36 so its basically 2 slots hp% and 1 slot def% on 246 slots. [edit] just read your formula, only looked at the numbers before lol, then what is that * 1 to the right of 400+1200 ? As you said, ignoring defense and with some assumptions on Glancing/Crushing. +HP% adds a flat multiplier to your total HP. how to calculate ehp summoners war. We'll only apply Crushing when we have elemental advantage or buff so ~35% of the time. A calculator tool to help players of Summoners War figure out how many monsters of a certain level they need in order to evolve. A 100% cr Copper can be paired with better support units like Emma, … Reached some new conclusions. Summoners War epitomizes the ultimate allure and sustained playability of a great turn-based strategy MMO game. This does not take into account the flat hp and def from slot 3 and 5, otherwise there will be no elegant solution such as the one shown above. Defense reduces your damage by a percentage, and each point of defense lowers the amount of HP lost by a percentage of the … Also, note that for Ignore Defense attacks, defense = 0, damage is still reduced down to about 87.7%. We can guess at crushing hit's being something like a 50% chance to do a "soft crit" of 130% damage. Summoners War is a Role Playing game developed by Com2uS. Also known as Damage over Time a.k.a. Our recommendations on the use of runes are as follows: Always give the runes that increase attack power to damage dealers. This is where you'll see "Critical", "Glancing Hit" and "Crushing Hit". (.2 * (.7 * 1000 * 1)) + (.48 * (2 * 1000 * 1)) + (.056 * (1.3 * 1000 * 1)) + (.264 * (1000 * 1)) = 1436.8 damage. For each clock tick, every monster's Attack Bar rises by 7% of its Attack Speed. The commerce in this game is … Displaying the value this way makes it easy for us to think about it, "my monster will only receive xx% of the damage dealt.". (Reusable in 4 turns) Lv.2 Harmful Effect Rate +10%; Lv.3 Damage +10%; Lv.4 Harmful Effect Rate +10%; Lv.5 Damage … ((non chc * atk) + ((chc * atk) * chd) * skill modifier), so in this case - ((0.4 * 1000) + ((0.6 * 1000) * 2) * 1) = (400 + 1200) * 1 = 1600, it doesn't matter where you include the skill modifier in the process though, since it's all multiplication. ; Critical Damage … Improved layout of optimizer section, eg. correct? For proof, see this table of monster stats. and … The results were surprisingly close! The damage increases according to your Defense.

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