-60% bullets per shot, On hit vs players: Near instant reload -Added "If the *Rocket Jumper* is equipped, the user isn't damaged from this weapon's taunt kill" for 10 seconds and can't be removed unless from a resupply, being hit by the Axtinguisher, or the Manmelter's effect", On hit: Target is engulfed in eternal flames (even enemy Pyros!) Extinguishing teammates doesn't restore health NOTE: After the default 10 seconds has been drained, if the user was able to extend the duration, the banner effect will only be affecting the user, On kill: Restore 50% of base health (Ability) +1 capture rate on wearer, -Removed "+20% bullets per shot" -Added "When weapon is active" Healing effect is decreased over distance and duration is increased over distance, -Removed "-50% max Primary ammo on wearer" -Added "30% faster reload time while explosive jumping", -20% blast damage to self from this weapon +34% clip size Projectile cannot be deflected -Increased damage to 75 from 65 for all Heavy Melee weapons, (Ability) Heavyweight NOTE: 30 second cooldown starts once you leave the camera, (Ability) Able to see enemy health (and enemy UberCharge percentage) Keeping your cursor on an enemy (within 1200 Hu) with your Secondary active will increase all knockback taken (damage/airblast) by +50% and for 4 seconds after -Added a new backpack model, While healing: Your Patient receives any positive buff that is currently affecting you -Increased base impact max damage to 60 from 50 -Added "60% faster upgrade rate" bubbyboytoo (Stats), Silent Killer: No attack noise from backstabs -Increased Focus gained from kills to 50% from 35% Moving faster or slower affects how fast/slow the meter charges. Headshots deal 40 at max distance. Contents. (Ability) Spawns a Dynamite Pack on Death, -Added "Grenades do not randomly spin when fired" There is no distance limit of the chain reaction nor a limit of enemies (or buildings) that it can damage, Deal +20% more Melee damage against all enemies that have been recently damaged from this weapon for the next 5 seconds +40% cloak duration +25% fire damage resistance while active -Added 20% crit resistance of the selected type while healing for yourself and your Patient (Demoman only) -Added "+20% faster reload time for your Secondary while deployed" -Added "Decreased decloak sound volume" (Soldier Only) -Added "On kill: Instantly gain back 50% Banner meter while the meter is still draining" -Added "This weapon has bonus melee range, but slower deploy time", Gain 1 critical hit for this weapon for every headshot hit with your Primary weapon -Added "-1 capture rate on wearer" -Removed "-90% less healing from Medic sources" Alt-Fire when charged to gain mini-crits for all weapons for 8 seconds." This delay was added to all Rifles on an official patch (02/14/08). Requires full meter to cloak NOTE: 20 HP and 10% ammo 100% less accurate, Flames have weight and gravity, changing their trajectory and maintaining more speed While healing: Move speed increases for yourself and Patient based on UberCharge percentage to a maximum of +10% -Added "Overheating Mechanic: Direct damage (up to -20%), afterburn damage (up to -100%), and airblast speed (up to +500%) are decreased when continuously fired or on airblast" -MMMMPH is now triggered with Taunt, Reload, and/or Special-Attack. Critical damage is affected by range While doing the objective: +33% faster recharge rate -83% clip size -Added "-33% damage penalty" +200% max misc ammo on wearer -Added a new visual while under the effects, On consumption: User gains a +25% move speed and full reduction in push force taken from damage Festive 3 Health and Ammo 83 Heavy Weapons Guy 714 23 subcats Intelligence Briefcase 67 Lightwarp 78 Map Props/Decals 92 ⦠NOTE: Doesn't include the Loose Cannon, -Reworked damage rampup and damage dealt -Added "30% slower firing speed" On miss: Hit yourself. -Increased projectile speed to 1600 Hu from 1200 Hu NOTE: This does stack with "This weapon has slower deploy time", -33% damage taken from all sources, except from melee while active Custom Weapons in TF2. Thought i would make a red bull one so i did and here it is. Requires 280 with Primary/Secondary damage dealt and 140 with Melee damage dealt to fully charge Hype, -Decreased boost lost on hit to 1% from 4% -Added "Wearer cannot carry the Intelligence briefcase or PASS Time JACK" -Added "66% more accurate" to all Secondary SMGs +25% greater jump height when active -Headshots will now crit instead of doing normal damage after "max distance" -Increased damage penalty to -33% from -25% Gain full air strafe control and immunity to fall damage when mirroring explosive jumping, additionally gain full turning control when mirroring shield charges. Alt-Fire: Charge toward your enemies to gain a mini-crit melee strike after impacting an enemy On Miss: Hit yourself. NOTE: This will reduce Melee damage required to 140 from 350 This weapon deploys 100% faster No problem. Allowed in Medieval mode, -Decreased splash radius to 146 Hu from 200 Hu -10 max health on wearer +33% faster move speed on wearer UberCharge: While attached to a Patient, this will instantly heal your Patient to 200% health and yourself to 125% health. NOTE: Cleaning teammates grants special Mark-For-Death shots NOTE: Point blank up to 500 Hu away bodyshots deal 120 damage -25% damage vs players User can place up to 4 that cost 40 metal each -Added "On kill: For the next 4 seconds, any nearby teammates (450 Hu) will heal 33% of the damage you took" -91.06% damage penalty, On hit: Gain metal back based on damage by 50% NOTE: As long as 1 bullet hits an enemy, it will apply the slow-down NOTE: In the vanilla game, debuffs are only removed at the start of a charge and not during -30% damage vs players This weapon deploys 60% faster and holsters 30% faster Attacking will cause you to briefly become visible -Added "25% faster reload time while in Focus" -30% firing speed, +30% increase in damage when health <50% of max -Added "+25% damage vs players" Cannot be crit boosted, Bullets pull enemies towards you Clip size increased on kill (up to 4) This weapon has bonus melee range, but slower deploy time "yourmapname_items_game.txt" is ONLY for custom or rewritten weapons. +40% damage vs players -Added "On teammate hit: Boosts teammate's speed for 2 seconds" Mini-crits on headshots -4 max pipebombs out NOTE: Before this fix, a Sentry Gun would gain about +66%, but now it will properly gain +100% firing rate. -Removed "-25% damage penalty" -Added "-100% consumption healing effect" bubbyboytoo (Stats), +25% clip size Buildings are still disabled after placement, While cloaked: User can pass through enemy players and buildings with no cloak blink when damaged or bumped -Added "On hit: Bleed for 4 seconds" To learn more about each weapon part refer to Blacksmithing Station. -66% clip size Effect lasts for 10 seconds with a 30 second cooldown, Drink to become invisible for 10 seconds -Added small reload bonus to match the vanilla Rifle's attack rate, Charge and fire shots independent of zoom -Added "+33% damage taken from all sources, except for Sentry Bullet damage", -Removed "+25 health restored on kill" Healing restores 2% ammo every second NOTE: Every jump has a purple smoke effect below the user's feet Effect lasts for 20 seconds with a 40 second cooldown Cloak drain rate based on movement speed +50% clip size bonus -Added "While disguised: Gain a certain bonus based on your current class type disguise" +150% damage vulnerability from melee sources while active -Removed "Projectile is able to hit the same enemy multiple times" NOTE: Shield impact kills will count towards this Increased move speed while deployed to -50% from -47% -Decreased minimal ball damage to 10 from 15 -Added "-33% damage taken from all sources, except from melee while active" Pissed Revenge: Jarate the enemy who killed you for 10 seconds, On hit: Gain a 1 second speed boost -Removed "Melee kills refill 75% of your charge meter" Direct hits deal 90 damage at any range Turrets are 2/3 in size when compared to Mini-Sentry Guns (NOTE: Mini-Sentry Guns are 2/3 in size when compared to Sentry Guns) -Added "Extinguishing teammates or yourself restores 40 health to the Pyro" Crafting - Main Developer, YouTube, Steam Group, Discord, Server Owner, Weapon Demonstrator, and wiki editor/contributor Teleporters can be used in both directions Decreased base spin down time to 0.75 second from 0.87s 0.7 sec longer bomb arm time, On Kill: Mini-crits for 4 seconds The rockets have special damage falloff and rampup numbers that are based per rocket and how long it's been traveling An enemy can see your UberCharge percentage if they look directly at you within the next 2 seconds after you take any damage +50% firing speed NOTE: This matches the default Shotgun -Removed "+30% damage vulnerability while active"
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