the hunter call of the wild xbox one update

Fixed issue with grass not showing on long distances when switching between Ultra and Low graphics settings, Fixed issue overwriting scale of horizon and time for shaders, Removed unnecessary functions for shaders, Added culling for tree and vegetation shadows, Optimized performance of vegetation shadows, Fixed volume fog when shadows are present, Optimized shader complexity for visual results, Fixed structures that were placed in vegetation, Resolved “ghost clicks” in menus after closing them, Added confirmation dialogue for kicking players from multiplayer games, Added confirmation dialogue when starting a competition in multiplayer, Fix for crash when resetting skill tree if a skill was active, Fix for crash after confirming the harvest screen, Fix for crash if a player leaves when an arrow he/she shot was in the air, Fix for crash when shooting an animal while having an active mission, Fixed issue for shotgun score being awarded instead of rifle score for the 30-30 Lever Action Rifle, Fixes to address stuck and “frozen” animals. The instant you hear the call, crouch and identify the call. 3) Once you hit an animal do NOT immediately follow. Not a good update, especially considering the size of it. You can switch between these two modes using the right mouse click, Fixed issue of getting Beaver message when trying to place items at odd locations, New weapon: Virant .22LR Semi-Automatic Rifle, Fixed issue where Red Deer Scent was only purchasable once, Added new icons on Huntermate and map for every clue type, Connections between clues on the Huntermate and map that are not in sequence now display a dotted line if the player has the connect the dots skill, Fixed an issue where the last interacted directional clue would sometimes not display the direction of the next clue, Improved environment sound mix for Hirschfelden and Layton Lake, Huntermate has been optimized and is now smoother and has less impact on performance, Fixed an issue when joining Steam friends through Steam overlay, Hunting structures have been tweaked to provide better visual cover, Fixed issue with players receiving bow weapon score when it wasn’t used for killing the animal, Tents and ground blinds now adjust to an eligible position after being spawned. Audio: are now unlocked when you exceed the requirements. Updated the Hair Shader, resulting in higher quality hair on animals (for example, better quality lion mane, and hair inside the ear of certain animals). Fix for a message about driving an ATV into the water showing for all players in a multiplayer game. You're better off buying a second-hand copy and then buying the $8 DLC levels separately. Yukon Valley: Referred to by some as “The Last Frontier” and “The Land of the Midnight Sun”, it’s hard to deny that Alaska is a place of untamed natural beauty. Fixed projectile hit damage percentages not always adding up to 100% in the harvest screen. Significantly reduced the amount that wind affects arrow trajectories, Added new outpost to Layton Lake - Balmont Railroad Outpost, Default selection of starting reserve has been changed to Layton Lake. Warthogs can now be called with the Wild Boar caller, Price of .470DB ammunition will be reduced to 2.000 and 2.660, Price of .470DB KING will be reduced to 90.000, Fixed issue with Main Mission “The Ghost Tree”, Fixed issue with Main Mission “Hunter and Hunted”, Fixed issue with Side Mission “Hunting Springbok”, Improved audio mix (crickets, cicada and more), Fixed issue with animal calls not being audible, Fixed issue with Manual Reload, Manual Chambering and color settings for tracks not saving, Fixed issue regarding “A Match for the Widowmaker” achievement, New weapon: KING 470DB in two variations, APEX & ZENITH, New ammunition: .470 Nitro Express Soft Point & Full Metal Jacket ammunition, New equipment: Reflex Sight for KING 470DB & STRECKER 20GA SXS, New outfit: Savanna Warden (DLC not required, available for in-game currency), Added 12 new achievements related to Vurhonga Savanna, Added Waypoint system to missions in Vurhonga Savanna, Fixed an issue that causes animals to vanish after being shot, Fixed issue that prevented players from completing “Dr. System Requirements for theHunter Call of the Wild (PC) Will theHunter work on macOS? Multiplayer harvest messages in the chat will now display the accumulated harvest score for the animal harvested instead of the base animal score. Limited time. theHunter: Call of the Wild Update February 9, 2021 is now available on Steam, Xbox and PlayStation. Improved synchronization for reloading animations, Fixed issue with antler rattler animation when prone, Fixed issue of lever action rifles reloading one bullet too many, Fixed “floating” arrow during reload animation when crouched with crossbow, Fixed animation issue when firing handgun from hip and then going into aim, Fixed issue when walking with revolver while aiming down scope, Fixed issue with manual chambering animation on over-under shotguns, Fixed issue of bullets being invisible when reloading lever action rifles, Fixed issue of floating arm when going prone while aiming with a handgun, Fixed issue of twisting arms when reloading handgun while crouched and aiming, Left hand no longer clips through scope when reloading the Whitlock Model 86, .22 Virant no longer shows bullets in the magazine when reloading an empty magazine, Right hand no longer disappears when switching weapon while aiming with a bow, Magazine of .270 now gets put into the correct place when reloading, Aim toggle and autowalk on 5X30 Rangefinder no longer causes infinite animation loop, Player arm no longer disappears when changing weapon during aiming while using a bow, Reload animations no longer end abruptly if there is no ammunition left, Compound and Recurve bow no longer shoot additional “ghost arrows”, New reserve selection screen in Main Menu, Improved navigation of multiplayer lobbies with a gamepad, Fixed issue of “All” filter not showing any multiplayer sessions, Fixed issue of being able to equip ammo or sights belonging to different weapon classes than selected weapon, Fixed issue of wrong items showing up when using the “compatible items” function in the store, “Savanna Warden Outfit” text is no longer truncated, Loading screens now correctly show the reserve you are traveling to, Fixed issue of not being able to interact with flowers in “Flowers for Vincente” side mission, Moved certain mission waypoints that overlapped with outposts, making it difficult to fast travel to those outposts, Performance improvements when spawning animals, Fixed a crash when a player harvests another player’s downed, New Feature - Confrontation with Apex Predator, Spinal Cord rework - tweaked and balanced damage values for spinal cord organ, Fixed an issue with the mission "Duck Decoys" in Parque Fernando where players could not place duck decoys at the specified location, Fixed issue with Patagonian unlocks for .44 and .338 going invisible after a player quits the game, Rebalanced spawning of rare animal variations for animals in Parque Fernando, Fixed an issue with game crashes when harvesting a, The cabinet in the Parque Fernando hunting lodge outpost building no longer lacks collision, Fixed an issue with not being able to dismantle portable structures in multiplayer, Players no longer lose XP and money when a new game is started and quit after completing missions, Players can no longer buy items of the same category with insufficient funds, Fixed an issue with the mallard caller occasionally not making any sound when used, Fixed an issue with the poachers' traps in Vurhonga Savanna being difficult to interact with, Deers in Parque Fernando now react appropriately to a, Blackbuck targets now unlock correctly on the Archery Range in Parque Fernando, Fixed an issue with players not being able to complete the “Best-In-Class" mission, Fixed an issue with Tracked Animal Info not disappearing from the map even if a New Game has been started, Players no longer lose XP and money after restarting a game if saved at a tent, Fixed an issue with Players getting stuck in the meat shed in the mission “Be Our Guests”, Fixed an issue with the hunter being launched into the air after being killed, Fixed issue with the Player's position not being saved at Müllerwald Western Outpost, Fixed a rare crash that occurred when an animal died, Player no longer needs to have 5000 cash to change outfit or equip/remove backpack, Fixed an issue for the Side Mission “Legal Sources” - Mission objective incorrectly directed players to Dzonga instead of Vuxa, it now correctly directs to Vuxa, Fixed an issue with the “Call of the Wild" achievement not unlocking, Fixed an issue with ‘A Sample of Parque Fernando’s Finest’ achievement not unlocking, The Deer "Bleat" Caller is now listed as recommended for, The Host’s name in the list of multiplayer games will now update correctly when the host leaves a game, Hosts will share need zones and hunting pressure with all players in a multiplayer game correctly. All rights reserved. Animals should no longer spawn in front of players, With the exception of unlocking the first mission in a Side Mission arc, Side Mission arcs in Layton Lake and Hirschfelden no longer require progress through the Main Mission arcs, JÄGER - A PICTURE FOR HER BOOK - adjusted the photo parameters to make it easier to take a suitable picture, FLEISCHER: A TROPHY TO REMEMBER - changed the required game score from GOLD to BRONZE, TRAMPFINE: THE RETURN OF BEAR MAN - adjusted the photo parameters to make it easier to take a suitable picture, VUALEZ: WILDLIFE CONTROL - made the Jackrabbit Caller objective optional, VUALEZ: THE BIG COYOTE TOUR - Only need to harvest, CONNORS: CAPTURING THE LANDSCAPE - locations of landmarks are given on the map when mission is selected, CONNI #10 - removed game score requirement, CONNI #15 - changed game score requirement from GOLD to SILVER, CONNI #19 - required fox harvests changed from 4 to 2, JÄGER #2 - removed the location requirement, JÄGER #3 - removed the night time requirement and the location requirement, JÄGER #4 - removed the trophy score requirement, JÄGER #5 - changed the required harvest animal from, JÄGER #7 - changed the required harvest animal from, SOMMER #8 - changed the required weight requirement from >= 30 kg to >= 25 kg, TRESSLER #4 - removed game score requirement and weight requirement, TRESSLER #6 - required boar harvests changed from 4 to 2, required equipment changed from the .454 Rhino to any handgun, DOC #2 - removed the animal color variation requirement, DOC #4 - changed the required harvest animal from, DOC #5 - removed the weight requirement and changed the maximum shot distance from 30 meters to 40 meters, DOC #6 - changed the required harvests from 3 to 2, removed GOLD game score requirements, and added requirement for, DOC #9 - there weren’t many bears in Kraken Highs, so we changed the required hunting location to Mount Kraken; we also removed the animal weight requirements, DOC #14 - adjusted mission to allow for a wider range of photographs, DOC #17 - changed the required completions from 2 to 1, removed the requirement to use a bow, removed the requirement to hunt from a specific location, DOC #20 - removed game score requirement, removed the night time hunting requirement, DOC #22 - changed the minimum shot distance from 150 meters away to 75 meters away, DOC #23 - removed the game score requirement and added requirement for 100% Quick Kill Bonus, DOC #24 - changed the required completions from 3 to 2, adjusted the minimum animal weight requirement from 85 kg to 70 kg, DOC #25 - adjusted the minimum shot distance from 250 meters away to 150 meters away, DOC #27 - removed GOLD game score requirement and added requirement for 100% Quick Kill Bonus, DOC #30 - changed the required completions from 3 to 2, HOPE #2 - changed mission requirement to Harvest 2, HOPE #3 - changed mission to harvest 2 males, HOPE #5 - changed required animal harvest species from, HOPE #7 - changed required animal harvest species from, VUALEZ #2 - removed night time harvest requirement, VUALEZ #4 - mission reworked to harvesting a, VUALEZ #6 - changed the required completions from 4 to 2, removed, VUALEZ #7 - removed specific weapon requirement, CONNORS #3 - removed night time harvest requirement, CONNORS #4 - change minimum shot distance from 200 meters away to 125 meters away and removed weapon requirements, CONNORS #5 - removed GOLD game score requirement, changed maximum shot distance from 30 meters to 40 meters, and added requirement to score a Quick Kill Bonus of 50% or greater, CONNORS #6 - changed GOLD game score requirement to SILVER, removed weapon requirements, CONNORS #10 - changed GOLD game score requirement to SILVER, REVENGE OF GRANKIN #2 - changed maximum weight requirement from <= 12 to <= 14 kg, FRIEND OF THE NENETS #4 - adjusted the required harvest from 3 to 2, removed trophy rating requirement, User Interface has been aligned with the console version, Added a host icon to the multiplayer scoreboard (Default key “i”), Added visual feedback when saving the game. Your progress will be carried over to singleplayer and any future multiplayer game. Horrendous marketing scam if you ask me. Plunge into an atmospheric open world, teeming with life: from the majestic true-to-life animals to the rustling of leaves above you as you stalk your prey. #ProfessionalsPlay #Hunter #CallofthewildWill a hunters real life skill translate to this realistic hunting game? Found this workaround on Reddit and others seem to be having good success using it. We are continuing the work so expect further updates on this in the future. 6 additional outposts have been added to Hirschfelden (will appear revealed on the map if closest lookout tower has been claimed), 7 additional outposts have been added to Layton Lake (will appear revealed on the map if closest lookout tower has been claimed), You can find a map overview of the new outposts at the bottom of this post, Fixed issue with the terrain covering targets at the shooting range (low quality settings), Animals now correctly repopulate after being killed but not harvested, No longer possible to trigger toggle target buttons from outside the control room, Fixed issue with lever action giving shotgun stats instead of rifle stats, Fixed issue with aim toggle resetting after confirming an animal, Bullet trajectories now work correctly for other players in multiplayer, Scopes are now correctly shown and updated in multiplayer, When harvesting an animal with a shared takedown, players now receive the correct information about their own reward, Filtering multiplayer games by distance now works correctly, Default amount of maximum players when creating a multiplayer game increased from 2 to 8, Additional names for multiplayer competitions, Fixed an issue in the mission “Jäger - Wrapping Up The Book” where not all objective regions were marked on the map, Tweaked the conditions for completing the photo objectives in “Jäger -, Wrapping Up The Book” to make them easier to complete, Changed the objective in the mission “Conni #18” to require a weapon and distance that makes more sense for the targeted species, Fixed an issue with the mission “Connors - Putting out the fire” where the campfire was burning before the mission had been activated by the player, Fixed an issue where the fire in the mission "Connors - Putting out the fire" failed to show if you exited the fire location and returned to it when the mission was active, Fixed an issue with the mission “Conni #20” where Foxes harvested from ground blinds did not count correctly towards the objective, The mission system no longer gets stuck when quitting or crashing when the last objective of a mission is met, Fixed issue with empty tutorial box that is stuck after animal harvest, Longest shot, shot accuracy, shots fired, shots hit and shots missed now track correctly for local player only, Fixed First Aid Key placeholder in contextual tutorial, Fixed issue with vegetation textures when switching reserves, Fixed issue with the flashlight not being toggleable, Added vegetation interaction objects to various assets (e.g. The long awaited TruRACS (short for True Random Antler Configuration System) has finally arrived to theHunter: Call of the Wild, allowing for an even more immersive hunting experience. Patches are game updates that provide fixes for known bugs, adjust the game balance or introduce new features or animals to the game. Fix for rain sounds stuttering near certain areas in the game. Fix for the profile card in the codex not displaying the correct facial variations if you purchased one of the new character customizations. Experience the thrill of the hunt in a visually breathtaking, technically groundbreaking, open-world hunting experience. Mostly around the lake in the German location. Instead pull out your phone or map and wait about 30-60 seconds. All players in a multiplayer game are now able to claim and unlock outposts, lookout towers and hunting structures. TheHunter: Call of The Wild Cheats for Xbox One, PS4, and PC. All weapons have their zeroing set specifically for their ammo. Decoys work for all players in multiplayer. This is most noticeable on bows where 300gr arrows would hit higher and 600gr arrows would hit much lower on the zeroed distance. $49.99 + Farming Simulator 19. As a part of Lantern Festival celebrations statues and lanterns can be found in the reserve. When entering this waterfowl blind, it will automatically close behind you. Yep...The game runs like a slide show now ..FPS cant be more than 15 most of the time..I'm on the XOneX as well. This is a program that you use to add cheats to the game. Improved Shooting Target HUD - As requested by many players, now you can get instant visual feedback about where your bullet lands on the Shooting Range targets so you can further improve your hunting skills! Fixed issue where the heart rate indicator would not function properly when in multiplayer games.We took a big sweep at multiplayer in this update, mostly focusing on how you play and progress together. Reworked fall damage and physics, eliminating death by rocks and bushes. New equipment: Short Reed Canada Goose Caller (included outside of paid DLC / purchasable in the in-game store), Please note that this new weapon, ammunition and equipment is available via the new, paid DLC “theHunter™: Call of the Wild - Wild Goose Chase”, 12G Birdshot has been reworked to ensure effectiveness for hunting the, Reduced the integrity reduction for the 420gr crossbow bolt to coincide with the 420gr compound bow arrow, Adjusted the weight of the Houyi Recurve Bow and Virant .22LR Rifle to be 37.5% lighter, Adjusted the Virant .22LR Rifle’s vertical positioning when aiming down sights so that the iron sights would be aligned more realistically, 3 multiplayer competitions have been added for the White-tailed Jackrabbit, Increased Moose heart shot multiplier from 100 to 150, Fixed an issue with Medved-Taiga’s opening cinematic dialogue being cut off, Adjusted depth of field transition when aiming when standing with rifles and shotguns, Fixed visual flickering issue related to character skin variation, Fixed issues that would cause beavers to destroy tents and other placeables, Fixed issue with reserve descriptions being switched in reserve selection, New Feature: Harvest Screen now supports both X-ray and normal view. Geese no longer suddenly appear out of the ground and fly away. Tritium sights - Fixed models and tritium sights not attaching first time, or staying attached to the weapon after switching equipment or holstering the weapon. Steady your aim at the shooting range, drive ATVs, team up with other hunters and earn those bragging rights! After Sea Of Thieves, New Xbox One Game Pass Releases For April Announced Updated Mar 30, 2018 The Hunter Coming To PS4 And Xbox One Updated Aug 22, 2017 Get more theHunter: Call of the Wild news at GameSpot. GenZero 8X50 Night Vision Binoculars Watch the reserves come to life at night through the Night Vision binoculars, designed to increase both visibility and contrast in the dark while leaving depth perception and shapes unaltered. https://thehuntercotw.fandom.com/wiki/Patches?oldid=10967. that the changes can take effect. Fixed bug where using non-weapon items aimed at other players in multiplayer would result in an “invalid target” prompt being displayed. achievements, Fixed issue where player would sometimes examine a clue under a downed animal instead of harvesting the animal, even though “Harvest” prompt was shown, Fixed issue with shotguns having wrong zeroing order, Fixed issue where some waterfowl blinds would change colors when entered, Fixed issue with Quickdraw perk not working with lever-action rifles, Fixed issue with Keen Eyes skill sometimes not working properly, Fixed issue with Both Eyes Open not working with 20GA semi-auto shotgun, Fixed issue where toggling aim would mute footstep sounds and break animation, Aiming with weapons or optics holstered is no longer possible, Fixed issue with thumb clipping through rifles when exiting aim while prone without scope, Fixed issue with black triangle visual glitch, Fixed issue of pre-placed hunting blinds not granting reduction in hunting pressure, Fixed issue with hunting pressure created in a multiplayer game being saved to client’s single player game, Fixed issue with duck caller failing to attract mallards in Layton Lake, Fixed issue that allowed to travel outside Yukon Valley reserve, Fixed issue with the back button when creating a new game, Fixed issue that caused shotgun accuracy go over 100%, Fixed issue with character’s arms being visible when taking photos from a tripod, Fixed issue with textures in Hirschfelden and Yukon Valley, Various improvements and fixes to Yukon Valley missions (improvements to some missions logic and wording of objectives), Various improvements and fixes to animal scoring, Various animation improvements in 1st person, Fixed crash in the Stonehollow Basin area of Yukon Valley, Fixed issue with deactivated Hunt Club that makes you stuck in map loading screen, Fixed issue with the game does not save after animal harvest, Fixed issue with the phone in mission “Mine of Information”, became uninteractive if player quits before picking it up, Fixed issue of the mission “The Cost of Control” not initializing if another mission is completed when the player is not in the Brightwater Flats, Fixed issue of red bushes making the player take damage, Fixed issue with the zeroing of the Canning rifle, Fixed issue of excessive weight on some animals, Fixed the issue that reduced hunting pressure is retained if player changes reserve while in treestand or tripod, Fixed issue with the mission “the Ghost Tree”, which couldn’t be completed if player quits (or the game crashes) before finishing an objective, Crash fixes related to new save game system, Fixed issue in new save system when trying to save a save game attached to the old system, Fixed issue in save system when converting old save games when photography missions objectives were active, Fixed issue of hidden requirements in Main Mission “The Cost of Control”, Fixed issue with clients not being able to see need zones of a host in multiplayer, Fixed issue with missing fur variation on, Fixed issue with caller for Wolves sometimes not working, Fixed issue with progress toward some achievements not incrementing correctly. Development of Fallout: The Frontier started almost 7 years ago and there were certainly times along the way where it looked like it would never make it to release, but the dedicated modders behind the project stayed strong and are now releasing this DLC-sized mod for New Vegas into the wild … Please be sure to Noise indicator now correctly displays noise when deploying portable structures, Virant Klasika now uses the correct visual effects, Fixed issue with big bulges on the side of animals due to breathing, Fixed issue with The Mile, The Scandinavian Mile, etc. It might be me, but it seems to be running really sluggish now too, with a feeling of lots of fps drops on the xbox one x. Fix for crash when starting a game after animal map content has changed, Fix for crash when leaving a dead animal on the ground and traveling far away from it, Fix for crash when bagging an animal in a multiplayer game. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Gameplay. theHunter: Call of the Wild is a little strange. The theHunter: Call of the Wild – Weapon Pack 2 on Xbox One pretty much does as it says on the tin, following on from the Weapon Pack 1 and adding in … “Technical Demonstration” - fixed an issue where you needed to complete one objective before being able to complete a second objective despite the objectives being listed simultaneously, “Proof of Poachers” - fixed an issue in which the player would not be able to interact with poacher traps if they quit the game in the middle of the mission, “Traffic Jam” - fixed an issue in which the player would not be able to interact with poacher traps if they quit the game in the middle of the mission, “Our Place at the Potholes” - fixed an issue where the mission was not registering that players had reached their destination, “Muckraker” - fixed an issue that prevented players from unlocking the rest of the Brother’s side missions, “Hog Collection” - fixed an issue where players could track the same animal a few times to complete the tracking objective, Fixed issue with POIs on map disappearing in Medved-Taiga, Fixed issue with warning calls not being displayed for, Seaside environments mix improved in Layton Lake, New caller: Snort Wheeze caller to lure in. With its breathtaking environments that stretch from the rolling hills of blood-coloured moss, to the snow-covered mountains framing the reserve; Yukon Valley is spectacular to behold. Fix for network de-sync when players leave a multiplayer game, causing animals to stop reacting to players. Use “X” (default) to whistle and spook Ducks on water in order to get them airborne for an ethical takedown. Is there a maximum level in theHunter: Call of the Wild? Poachers' car no longer disappears the moment the player completes the mission “The Last Rhino”, Parque Fernando Trophy Collection becomes active if the player gets a diamond, PC: Fixed crash issue when entering the initial loading screen, Fixed: Shots on Challenge Targets count as “Missed”, Fixed issue for Settings not saving and reverting to default when continuing game, Animals are no longer spawning on the unplayable side of the river in Vurhonga Savanna, Fixed issue which sometimes made it impossible to turn off the camera overlay if it was brought up via Quick Access, Fixed issue with animals sometimes not grazing when eating, Minor improvements to Chinese localization, Fixed an issue with inaccurate collision on lookout towers, Fixed an issue where the parachute dropped in the mission“The Last Hangup” could be heard before and after completing the mission, Fixed an issue where players could block progress in the mission “Shot for Shot” by shooting a target before it becomes an objective, The "Scouting Certification" mission is no longer completed automatically, Vurhonga Savanna’s dialogue has been adapted to the reintroduction of, Fixed the description for the "Resting Behaviour" mission asking players to spot a resting, Fixed an issue where codex incorrectly listed Weapon Class 4 as recommended equipment for, Fixed rendering issue that would lead to a crash on specific graphics cards, Fixed issue with Parque Fernando achievements not unlocking (we are working on a fix for already unlocked achievements), Fixed mission progression issue when not shooting the dynamite from the expected position in the mission “The Gold Mine”, Overhaul of networking for a better and more stable multiplayer experience, Overhaul of animal animations, especially transitions for all animals, Message of the day is now available in the Main Menu, DLC should now work correctly in offline mode on PC, Fixed issues with music not playing correctly in Main Menu and outposts, Fixed issue of being able to crouch at full running speed, Fixed issue of being unable to dismantle Duck decoys, especially in multiplayer, “Look at” animations of animals no longer snap, Scent eliminator no longer loops its animation when having aim toggle set to “on”, Fix poacher traps not being re-enabled if you quit out after the mission started, Fixed issue with stuck progression on the mission Traffic Jam, Fixed issue blocking players from completing the Brother’s side mission arc in Vurhonga Savanna, Improvements to the Waterfowl Blind dismantle interaction and the positioning of points of interest icons, “CONNI #12” - fixed an issue where players needed to examine different types of clues from different foxes not just different tracks from different foxes, “Technical Demonstration” - fixed an issue that prevented players from making progress on an objective before the previous objective had been completed, “Our Place at the Potholes” - added a fix to restart the mission for players blocked for progressing, “Across the Savanna” - fixed an issue that made this mission from being unplayable if beaten in a previous game, “Flip’s Naked Eye Challenge” - fixed an issue where the objective was checking what the player currently had equipped when harvesting an animal instead of what they had equipped when they shot the animal, Ducks no longer teleport away if not harvested fast enough, Fixed issue with canines playing their hit reaction twice, Decoy and blind icons are now always visible on the map, no matter how far they are from the player, Improved network connection reliability and stability, Added status popups when joining or creating a multiplayer game.

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